Big Play (OFF) or Big Play (DEF) comes up 6-14 times a game per team. What happens though when both of them come up on the same play?
HERE IS WHAT WE KNOW
Big Play (OFF) is a big play for the offense
Big Play (DEF) is a big play for the defense
These results will have things like big gains, turnovers, sacks and tackle for loss on them.
The first thing to do is to determine what the play is. The offensive coach rolls for an Big Play (OFF) result and the defensive coach rolls for an Big Play (DEF) result. The coach rolls the 20 sided dice and consults the appropriate chart on X-Sheet 2 to determine what happens.
Big Gain – Will be a result of something like (5 yards + d20). This means you roll the 20 sided dice and add that to 5 for your result.
Touchdown – Offense scores no matter where they are on the field.
Fumble/INT – There was a fumble or interception.
For Fumbles: Check the fumble recovery chart and roll the dice. If the ball is recovered by the offense, check the FUM REC (O) table to see where the ball was recovered. If the ball is recovered by the defense, check the FUM REC (O) to see where the ball was fumbled and then check the FUM RET (D) table and see how far the ball was returned.
For Interceptions: Check the INT (thrown) table to see how far downfield the pass was thrown then check the INT RET table to see how far the interception was returned.
Sacks – Check the Sack table to see how many yards were lost.
Tackle for loss (TFL) – Check the TFL table to see how many yards were lost.
FUM/INT RET TD – The fumble was either recovered by the defense and was returned for a touchdown (running play) or intercepted by the defense and returned for a touchdown.
OVERRIDES
Certain results on the cards override all others.
Big Plays override everything but another Big Play – They will override an opponent’s result of any # or an INC
INC | overrides everything but a Big Play. They will override an opponent’s result of any # |
( 2) Big Play (OFF) | Roll twice and Combine the 2 results |
(2) Big Play (DEF) | Roll twice and Combine the 2 results with exceptions – Use FUM instead of INT for the 2nd DEF(X) |
Big Play (OFF & DEF) | Roll OFF result first and then DEF – Use FUM instead of INT if that result happens on DEF Average the results |
You can ignore any of the other results on the cards if these come up. The only exception would be in the case both the offensive and defensive cards come up with Big Play (OFF) or Big Play (DEF).
NOW WHAT HAPPENS IF THERE IS A BIG PLAY (OFF) AND BIG PLAY (DEF)?
The rules say Roll OFF result first and then DEF: Use FUM instead of INT if that result happens on DEF then Average the results
Now…here are some of the rules we have been playing with that are unwritten.
If the offense scores a touchdown on their result then it is a Touchdown….no need to consult the Big Play (DEF)
Examples :
- From the Offense 20 yard line — Big Play (OFF) is a d20+10 — a roll of 18 gives a result of 28 yards — the Big Play (DEF) is a TFL for -3 — Average the 28 and the -3 (25 divided by 2 which is 12.5)…..I round up making the play an 13 yard gain.
- From the Offense 20 yard line — Big Play (OFF) is a d20+10 — a roll of 18 gives a result of 28 yards — the Big Play (DEF) is a INT (remember use fumble instead of interception in this case)……it is a 28 yard gain and a fumble….check for fumble results at that point.
- From the DEFENSE 20 yard line — Big Play (OFF) is a d20+10 — a roll of 18 gives a result of 28 yards — No need to check Big Play (DEF)….it is a touchdown.
We would love to hear from everyone on this. What are your opinions?
makes sense and gives equal balance between off & def big plays.
I have not tested this yet, but you could use coaching points in this situation. coaches secretly record how many coaching points they want to use. then they reveal and whoever risked the most points subtracts those and then rolls for only their big play result. in the event that the bids tie, they both subtract the coaching points but only the defense big play is used.
We are making a clarification to the coaching points that seems to fix that. The change is the allow coaches only to change their roll. I found that I wasn’t using any coaching points because I would decide the other coach would just use his points to counteract what I just did. Making it only possible to modify your own rolls eliminates that and I have started using points in solo play as a result.
Funny, we just discussed that today – great minds. 🙂